So, last week the new Warlords of New York expansion was released for Tom Clancy’s ‘The Division 2’.
Title Update 8, or as it’ll be more commonly referred to TU8, brought a lot of good things and a lot of bad things. I say this as someone who playing Division one and lived through the disaster that was update 1.2 and update 1.3. Especially 1.3.
I won’t delve too deep into the disaster that 1.3 was but I’ll give you the cliff-notes version. It was a train-wreck of a game. The enemies became bullet sponges. The infamous LMB rushers could kill you with a shotgun from 20 feet away or more. Nobody reacted to being shot at. It was virtually impossible to play on console because there was a huge scaling issue.
TU8 is running into a similar situation. I haven’t made it to the endgame yet, but there is already issues with ‘spongey’ enemies. It’s absolutely devastating. I’ve been finding myself running out of ammo faster, enemies that don’t stagger, and rushers who just love to charge at me with whatever weapon that faction carries.
I remember how difficult it was to get a tank cleaner down in Division 1 during those days and currently, they’re about the same now with the new update.
Story wise? The missions I’ve played so far a very solid. The story is engaging, while predictable at some points…it’s still has a way of grabbing you a little bit. I’ve enjoyed what I’ve played so far. Vivian has been saved for last and I can’t wait to play around this weekend to hunt her down.
The way this campaign has been playing out reminds me of Ghost Recon Wildlands. It’s a hunt to get all the way to Keener but it’s a slowly rewarding hunt.
I’m worried about the endgame, I’m almost there. There are some side quests that will definitely consume some time while I optimize my build but after that, playing Challenging is going to be a little harder to deal with. As far as it was last I played(last weekend). The enemies even at standard story difficulty were a little spongey.
Here’s hoping they fix this soon.